Scenarios


A12- Pawns in the Great Plan: Anomog's directive: up the river to consult with an elder Slann to get a map to the lost city, but we'll need the broke sword that the New Bechafen emperor has to drive off the invading evil that occupies the city. But to get the sword, we need to complete a task that complicates the task the Siren requested in trade for Ranulf's soul. Simple, right?

A11-Return to Port Reaver: Get in, get it, get out...before the fire-bombing. Simple, right?

A10-All the World’s a Stage: Why are all the priests being killed?

A9-Who was That Wraith?!: Why does it feel like we're not done with Zarmuda island? We're the first to return with treasure, but who was that wraith, who/what was that large skeletal lizardman king, and if those Port Reaver shipwreck survivors (now dead) were diseased with the mold, did we expose ourselves to the mold when we took their dinghies?!

A8-Cursed Island: Gold-fever can make you do stupid things. Like sailing to the mysterious island Zarmuda where rumors tell of no-one ever returning!

A7-Tomb of Gold: The thought of free gold to afford ship improvements (and to line our pockets) begged us onward into the jungle where we came across Lizardmen laying siege to one of their own temples.

A6-Shut It or I’ll Break your Hip! onward to the Fallen Gates (and the confluence of magical winds), they encounter Orcs who render Rufus lame. At the gates, they meet a suspicious witch-hunter who describes the mossy-flesh disease as the work of Nurgle demons in league with Skaven.

A5 – Damn Annoying Elf: onward to the Stellar Pyramids. Lemmy desires the wizard's spellbook but at what cost? Can the elf Urial be more disparaging of humans?!

A4 – For Hire: Hired out to escort an elf in search of his stolen armor takes us to mysterious places.

A3 – Demons? Kill them all!: I don't think the rescue plan included dealing with demons. At least they got away to Swamptown. 

A2 – Port Reaver: Kruger already didn't like the Stormfels Cult. And to learn they held another Priest of Manaan in their temple...

A1 – Bound for the New World: They set sail from the old-world port in Marienburg for the Isthmus of Lustria. A good starting point to get their bearings and taste of the closing jungles.


 

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