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Showing posts from August, 2025

A15 – Repairing the Sword

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⚔️ A15 – Repairing the Sword: From Sea Beast to Cursed Plains Our journey to restore the legendary blade led us deep into the Culchan Plains of Lustria, where ancient runes, royal intrigue, and monstrous threats collided in a whirlwind of trials. 🏝️ Spear Reef Island: The Princess and the Leechworm We arrived at the palace of Princess Aelsabrim Fallenstar, seated beside an ominously empty throne. After formalities, we explained our quest per the great plan from the Slann. How we needed the broken sword fixed to do battle with a demon said to reside in an ancient lizardman city called Quetza . As she looked over the sword, Lemmy showed her the map provided by the lizard Lord Tecciztac. She vaguely recognized the ancient rune language that hadn't been spoken in centuries. “ There is a place in the interior of Lustria where spirits can read these runes. As for the sword, seek my brother Lord Finrian .” To earn her aid, we were tasked with slaying Griselda —a leechworm charm...

A14: Jolly Roger with Fangs

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[Matt/Lemmy absent] We sailed into New Bechafen under the safety of daylight, hoping to avoid any undead surprises. We didn’t expect the harbormaster to flee at the sight of Ketterlan, our siren companion, nor did we anticipate her scream would leave Count Harkon’s spokesman permanently deaf. But that’s how the day began. 🏰 The Manor of Madness Therador’s bleeding ears were barely behind us when we followed Ketterlan up the hill to the Count’s manor. She strode through the courtyard like a storm, indifferent to the stares of townsfolk. Inside, we found Luther curled on a lounge chair, stacking blocks in eerie silence. Wilhelmina (the girlish persona of Luther) warned us: “ Daddy does not like to be disturbed .” Kruger spotted the broken sword we’d come for, but Wilhelmina claimed it was her doll. A tense negotiation followed. Rufus offered his bastardsword in trade, which she accepted with chilling delight: “ It is a prettier doll with its head still on .” We didn’t wait fo...

A13- Make Ready to Capture the Siren

[Brian/Tulkir absent]  πŸŒ„ Morning in the Shadow of the Count The sun rose over the jungle canopy, casting golden light on a village that should have been silent under the threat of Count Luther Harkon. Yet, the people moved about—washing clothes, tending gardens, repairing nets—as if the vampire’s presence wasn’t a daytime danger. But what choice did they have? Harkon’s undead pirates kept them trapped, their lives a slow bleed. Therador, the count’s spokesman, arrived to escort us through the dense jungle toward the crumbling castle atop the hillock. Along the way, we passed more villagers—lethargic, pale, drained. Walking blood-banks for the count. Luther greeted us in surprisingly good spirits, offering a trade- the shattered four-piece sword we sought in exchange for a task: Capture the siren Ketterlan and bring her to him. His bait? A mirror the siren desperately wanted us to find. It lay in a cave on Spitting Serpent Island , where Luther once heard a voice whisper, “ ...