A13- Make Ready to Capture the Siren
[Brian/Tulkir absent]
🌄 Morning in the Shadow
of the Count
The sun rose over the jungle canopy, casting golden light on
a village that should have been silent under the threat of Count Luther Harkon.
Yet, the people moved about—washing clothes, tending gardens, repairing nets—as
if the vampire’s presence wasn’t a daytime danger. But what choice did they
have? Harkon’s undead pirates kept them trapped, their lives a slow bleed.
Therador, the count’s spokesman, arrived to escort us
through the dense jungle toward the crumbling castle atop the hillock. Along
the way, we passed more villagers—lethargic, pale, drained. Walking blood-banks
for the count. Luther greeted us in surprisingly good spirits, offering a
trade- the shattered four-piece sword we sought in exchange for a task: Capture
the siren Ketterlan and bring her to him.
His bait? A mirror the siren desperately wanted us to find.
It lay in a cave on Spitting Serpent Island, where Luther once heard a
voice whisper, “Free me and I’ll serve.” He warned us of his pirates but
promised safe passage if we returned with both mirror and siren. Our research
revealed Ketterlan was more witch than siren—no curses, but a necromancer commanding
an undead army.
🛶 Voyage to Spitting
Serpent Island
We spent the night at the Graves Inn before setting
sail on a two-day journey to the volcanic island. Through a spyglass, we
spotted movement among the huts—but something was off. Dargo adjusted the lens
and gasped. Extra limbs. Mutants? No—stitched-on appendages, limp and useless.
Dark magical winds—Dhar, Shyish, Ulgu—flowed from the
island. At the dock, a three-armed man named Uthon greeted us. “Dr. Emile Morot is
the surgeon. He’s building an army for the count to defend against lizardmen.”
Inside the hospital, we found piles of animal parts and
human limbs. A chained assistant, Fronika, whispered, “I’m next. The chains
keep me from fleeing.” In the operating room, Morot was stitching a fish-head
onto a patient’s shoulder. “Extra limbs mean longer battles,” he explained. “If
I can make them work.”
When we mentioned the mirror, Morot admitted it wasn’t
magical—just a tool to exploit Ketterlan’s vanity. It was cast inside a cave
near the volcano’s summit, guarded by lizardmen. “Don’t listen to the voices
inside,” he warned. He offered Kronica as a guide, but Kruger insisted on
freeing Fronika,
who eagerly joined our crew.
🌋 The Cave and the Dragon
We climbed the volcano’s slopes, lava streaming beside three
natural paths. Two were guarded by Kroxagor lizardmen. Ranulf tried bluffing
them with talk of Slann and the Great Plan, but they were too dull to
understand.
Then came the voice: “Free me and I’ll assist you.” Belexatrin, an
ancient lizard-dragon, trapped by a magical stone anchor about his tail. “I have the mirror. Free me
and it’s yours.”
Lemmy hesitated, sensing danger. But the dragon’s fire
breath and regal bearing slowly won us over. Kruger asked if humans could ride
him. “Prove yourself,” Belexatrin replied.
Kruger prepared to strike the stone with his trident, but
Rufus offered his cursed bow instead. As Kruger held it against the stone, the
Kroxagor attacked! Dargo’s blade tore through armor, Lemmy’s spells weakened
them, Rufus fired arrows, and Ranulf missed with his pistol but hit with his sling. The lizardmen
slashed and whipped, but when the bow’s magic surged into the stone, a
shockwave knocked us all backwards.
With the Kroxagor defeated, Belexatrin melted the rock and
released the mirror. “Say a prayer, priest, and I will aid you once.” Then he
soared into the sky, torching the mutant settlement below before vanishing
toward Lustria’s heart.
🧜♀️ To the Siren’s Shoal
We retrieved the mirror, its frame etched with a note: “To
my love Ketterlan, from Adagunda.” Kruger recruited Conrad, a sailor who escaped the
burning huts, and we set sail for the siren’s shoal.
Two days to plan. Stuff our ears to block her song. Lure her
close so Lemmy could cast silence. Use a cargo net to trap her.
Ketterlan beamed when she saw the mirror. She glided across
the water, leaving her undead army behind. A wave lifted her aboard, and she
gazed lovingly into the glass. We were stunned by her willingness to join
us—even when Kruger revealed our mission.
“Armed with my mirror, which the count loathes, I’m eager to
see his reaction,” she said. “I wonder which personality he’ll be: Pancho from
Estallia, the little girl, or Reinhard von Liebowitz.”
Ranulf sighed in relief when she admitted there was no curse
on him. “Just a trick to get you to do my bidding.”
🧭 What’s Next?
With the siren aboard and the mirror in hand, we sail toward
Count Harkon’s castle once more. But with Ketterlan’s unpredictable nature and
the count’s fractured mind, the true encounter may not be one of swords or
spells—but of identity, deception, and desire.
Stay tuned for A14: “The Count’s Masquerade.”
NEXT SESSION: A14: Jolly Roger with Fangs
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